BEHIND THE SCENES WITH iCAST
Hi All!
I know that in the last week we've been updating like crazy! We're finally getting a lot closer to launching .. But I wanted to show off our crown jewels today! Presenting ..iCast!
We cannot describe the technical nightmare we went through over the last year to put this together! LOL
We first previewed iCast at CC07 and it was very much in its infancy.. We didn't have a character of our own to use at the time, so we used a proof-of-principle approach with some freebies we found around the net! LOL The screenshot above shows Mathias! Our warrior who comes FREE with iCS! ;)
The above screenshot shows iCast's "Appearance" Mode. In this section of the software, you can put together the character's appearance by customizing aspects of their body. For example, the skin layer is selected in the above screenshot. It is possible to add effects to each of the customizations independantly such as ADD, DARKEN, TRANSPARENCY, etc. You can then choose an environment to use as a light map. The above example shows our standard lighting map on the character, but we have LOADS built in too!
You can preview the character's animations, check out different viewpoints, and free rotate them to get a closer look.
Of course, there is a Preview mode, where you can even export the textures, load them up in your favourite graphics package and fine tune the texture map yourself! You can then load it back into iCast before exporting ALL the animations out with a simple click!
.. And yes! The MMF Exporter will take all these animations, package them into an Immunity Object, and you can simply drag and drop it into your 0wn project! You don't even have to waste time importing the frames!
IT'S ALL DONE FOR YOU! ;)
We can't wait to show you more! .. Stay tuned!