Thursday 22 May 2008

iCast .. Behind The Scenes!

BEHIND THE SCENES WITH iCAST

Hi All!
I know that in the last week we've been updating like crazy! We're finally getting a lot closer to launching .. But I wanted to show off our crown jewels today! Presenting ..iCast!


We cannot describe the technical nightmare we went through over the last year to put this together! LOL

We first previewed iCast at CC07 and it was very much in its infancy.. We didn't have a character of our own to use at the time, so we used a proof-of-principle approach with some freebies we found around the net! LOL The screenshot above shows Mathias! Our warrior who comes FREE with iCS! ;)

The above screenshot shows iCast's "Appearance" Mode. In this section of the software, you can put together the character's appearance by customizing aspects of their body. For example, the skin layer is selected in the above screenshot. It is possible to add effects to each of the customizations independantly such as ADD, DARKEN, TRANSPARENCY, etc. You can then choose an environment to use as a light map. The above example shows our standard lighting map on the character, but we have LOADS built in too!

You can preview the character's animations, check out different viewpoints, and free rotate them to get a closer look.

Of course, there is a Preview mode, where you can even export the textures, load them up in your favourite graphics package and fine tune the texture map yourself! You can then load it back into iCast before exporting ALL the animations out with a simple click!

.. And yes! The MMF Exporter will take all these animations, package them into an Immunity Object, and you can simply drag and drop it into your 0wn project! You don't even have to waste time importing the frames!

IT'S ALL DONE FOR YOU! ;)


We can't wait to show you more! .. Stay tuned!

Wednesday 21 May 2008

MMF2 Exporter - It's awesome!


THE IMMUNITY MMF2 EXPORTER

Now here is something for all the MMF guys to get excited about! The immunity MMF2 Exporter makes it unbelievably easy to start making some seriously awesome games!



In a nutshell, here's what it does:

  • Can Export fully animated characters (Actors) that you can use by dragging them into your own MMF2 file. (More about exporting characters later!)
  • Can Export Music.
  • Can export levels (Scenes) - complete with background, collision engine, layer engine and top background layer!
  • Includes an (optional) pre-scripted MFA template to get you started right away!

EXPORTING iSCAPE

Probably the only 'downer' when we first showed off ImmunityCS at the click convention was when you save an iScape scene, you would need to manually modify it to create layers, etc. to suit your game / project.



After thinking about this original flaw, we head back to the studio and starting working on how to make it as streamlined as possible. This is when we came up with the new features for iScape that would allow us to create collision detection inside of the program (instead of you having to code it in MMF yourself!), automatically creating the layers for the scene, and providing a pre-coded character and background layer engine to take advantage of it all!

I feel we did a great job in delivering this feature! Making games have never been this easy!


THE TEMPLATE MFA

Inside the Template MFA is an "Immunity" Loader Object. All you need to do at this point is type the name of the level you want to load and the filename of the music you want to play.

If you are using iCast characters, there will be a seperate Immunity Object to drag them into your scene. The concept is the same, just type the name of the character, and it will be loaded with your game!


QUICK NOTE

The MMF2 Exporter was made with our Widget system! Everything that this exporter does was made possible via the ImmunitySDK! We plan on seeing more exporters show up for different development software such as Flash, Director, etc.


We've got loads more to show you guys soon! Stay tuned!


Monday 19 May 2008

iSDK v1.0 - It's HERE!

Hi All!

Today, the ImmunitySDK is available at our affiliate forum here.

If you are good at scripting with Multimedia Fusion 2, you can sign up as a software affiliate to get exclusive access to the kit and start creating some great widgets!


THE SDK


It comes with:

- ImmunitySDK VE (Virtual Environment)
- Documentation (In high quality PDF format!)
- Commented MFA Examples
- Pre-Coded MFA Template


The SDK VE is a program that allows you to test your Widgets inside of the ImmunityCS interface! It's a great way to get involved with CS without having to buy any software, or make any financial investment! It's a fantastic opportunity for any MMF user!


WHAT IS POSSIBLE

With the SDK, you can create software as powerful as our main modules (iCast, iLoop, iScape, etc.). It has access to the same content libraries and user projects. The SDK will allow you to create small widgets such as calculators, or larger software that can be used to create exporters, extra content creators and more! Your imagination is the only limit!


SELLING / DISTRIBUTING WIDGETS

When you want to create your widget, you need to announce it in the affiliate forum. An Immunity Mentor will then approve it. This is required to make sure that our affiliates are not competing against each other and therefore ends up in a more dynamic community, as well as more profit for the affiliate if they choose to sell it commercially in our Content Store.

Once the Widget has been created, you must then submit it to an Immunity Mentor so they can test the Widget and make sure it is safe for other users to install. Once the Mentor has verified the Widget, you can then choose to sell it commercially or have it freely available (FREEWARE). We will host it for free on our content store and send you royalties every month!


THE RULES

The only stipulation is that you are not allowed to host your Widget anywhere else other than our content store. You can advertise it anywhere, but the download must point back to the Immunity Content Store. If the Widget is FREEWARE, this works out even better for the affiliate as we handle all the bandwidth and we pay the fees! ;)

I hope to be seeing many of you sign up for our Software Affiliate Program!