THE IMMUNITY MMF2 EXPORTER
Now here is something for all the MMF guys to get excited about! The immunity MMF2 Exporter makes it unbelievably easy to start making some seriously awesome games!
In a nutshell, here's what it does:
- Can Export fully animated characters (Actors) that you can use by dragging them into your own MMF2 file. (More about exporting characters later!)
- Can Export Music.
- Can export levels (Scenes) - complete with background, collision engine, layer engine and top background layer!
- Includes an (optional) pre-scripted MFA template to get you started right away!
EXPORTING iSCAPE
Probably the only 'downer' when we first showed off ImmunityCS at the click convention was when you save an iScape scene, you would need to manually modify it to create layers, etc. to suit your game / project.
After thinking about this original flaw, we head back to the studio and starting working on how to make it as streamlined as possible. This is when we came up with the new features for iScape that would allow us to create collision detection inside of the program (instead of you having to code it in MMF yourself!), automatically creating the layers for the scene, and providing a pre-coded character and background layer engine to take advantage of it all!
I feel we did a great job in delivering this feature! Making games have never been this easy!
THE TEMPLATE MFA
Inside the Template MFA is an "Immunity" Loader Object. All you need to do at this point is type the name of the level you want to load and the filename of the music you want to play.
If you are using iCast characters, there will be a seperate Immunity Object to drag them into your scene. The concept is the same, just type the name of the character, and it will be loaded with your game!
QUICK NOTE
The MMF2 Exporter was made with our Widget system! Everything that this exporter does was made possible via the ImmunitySDK! We plan on seeing more exporters show up for different development software such as Flash, Director, etc.
We've got loads more to show you guys soon! Stay tuned!
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